|From the Tekumel Project, from artwork by Prof. Barker.|
I have photos of the damsel in distress in her college days.
First off, Dave Arneson; utter chaos, lots of laughs, zany characters, and a surprise ending:
Secondly, Gary Gygax; also lots of laughs, wacky characters, a surprise ending, but more structure to the game session:
Finally, M. A. R. Barker; strong plot lines, strong characters with a lot of motivation, lots of 'off-scene' plots and politics, and a hefty dose of swashbuckling action involving a cast of thousands:
Please have a look, and think about how you run your games.
**********Interestingly, I've also been asked what playing in my games is like. That, I think depends on what kind of game scenario I'm running. If I may, I'd like to use the same kind of video clips as illustrations for you to ponder.
Role playing games - "Action! Adventure! Romance!":
"Kaor, my Princess! Helium, now and forever!!!" -Robert A. Heinlien, The Number of the Beast
'Skirmish' games / 'Braunstein'-style games:
"Chirine, you're the perfect hussar." -James Moffat, Vice-president of Sales, Adventure Games
Large 'wargames' of the 'old school' variety:
"Chirine does the most clever little miniatures!" -Prof. M. A. R. Barker, no slouch at the genre himself
Thanks for your time, and your thoughts and comments are always welcome here at The Workbench!