Monday, April 28, 2014

Saying Goodbye To www.qik.com - April 30th, 2014 - UPDATED on Wednesday morning!

The Sony 'Bloggie' - we're losing the ability to upload live 'casts today.

Today is the last day that my www.qik.com page will be up; due to corporate changes at Skype - i.e., being bought out by Microsoft - the qik video upload service is being discontinued. We will be losing the ability to do live video 'casts from the game room, but we will till be able to do 'tape delay' (as we used to say, in the biz) 'casts via the You Tube channel we have. If you want to see the June 2013 'cast we did from the old FFG Event center, have a look at this link before too much longer:


I have no idea when it will go down; I've had no information. [UPDATE: I think you have until midnight, but no idea in what time zone.]

Now, I should also say that we'll be uploading the June 2013 'casts to the You Tube channel; we keep everything on file, both on hard drives and on CD-Rs. You won't be missing anything, promise.

[UPDATE, on Wednesday morning: The Missus has now gotten all three of the June 2013 Braustein videos up on our You Tube channel for your viewing pleasure. "Game of Thrones" it ain't - I keep my clothes on - but here's the link to get there:


I have also removed the link to qik that used to be in the left-hand column at the bottom; no sense keeping something that doesn't work, I thought...]

I'd like to take a moment to thank everyone who looked in on the You Tube channel, last week; welcome aboard! Is there anything you'd like me to do, as we get back into doing the 'casts? I slacked off during the winter - I was just too tired out from the extreme cold - but we'd like to get back into doing them for you. So, it's your show - tell me what you'd like to see...

Sunday, April 27, 2014

The Weekly Update for Sunday, April 29th, 2014 - Much and Little, More or Less

I really like the view from here.

As I reported yesterday, we had a very good game session with Mr. Till in the chair running FATE. I thought that it went well, myself, and I'll look forward to seeing more.

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The process of the Ditlana continues, but this week has been pretty boring so I won't bore you with the details.

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Long-time gamer Mike Mornard has a new board of his own over on www.odd74.proboards.com, as well as a new blog:

http://wmusswtwbf.wordpress.com/

Mike played The Glorious General Korunme hi Chaishyani, Mnashu of Thri'il in Prof. barker's Tekumel game sessions to memorable effect. I'll be adding the blog link to the column on the left, when I have the chance.

Saturday, April 26, 2014

Blunt Force Trauma and FATE For Tekumel

The mace head is from Arms and Armor;
You can get them on hafts, too.

That nice Mr. Till was by today, and gave us an introduction to the FATE RPG system. I had a look through the rules book and the city book, and I thought that they were very nice. One thing that did strike me was that the FATE Core book does a lot of explaining about what an RPG is, what it's like, and how it's played; my feeling on this was that the authors are assuming an 'entry level' audience that is used to playing on-line games and the like.

I was very interested in how the game played; there is a specific set of dice for the game, based on six-siders, and these are usefully in different colors to allow one to tell the various character's rolls apart. There are several other nifty game aids as well, and I'd suggest looking at Mr. Till's FATE blog - link over in the left-hand column - for more on this.

All in all, it was a very fun and enjoyable game session; I played the part of The Dispenser Of Obscure Information And Sage Advice, and had a really good time.

Thank you, sir!!!

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I finally got around to putting the steel head of Chirine's mace on the haft, and the result is pictured above. (I have a spare haft, too.) This completes the suite of weapons that goes with the suit of armor; mace, short sword, long dagger, two short daggers, and two small dagger / knives. There's also the two-handed sword from the Legion of the Searing Flame, but that's not something one takes on an adventure in the Underworld - too long and awkward!

I started out with the shorter weapons in Phil's games back in 1976; he used to have new players roll on a table to see if they had anything 'special' in the way of a weapon, and I rolled '00'. Being a Priest of Lord Vimuhla, I wound up with a +5 (to hit) +4 (to damage) mace; when Arms and Armor came out with their 'Iberian Mace', I finally - after thirty-five years!!! - got the chance to have the thing to go with the armor.

The 'load-out' for all this weaponry was as follows:

Right hip, on belt:   long dagger, mace;
Left hip, on belt:   short sword, buckler;
Right back, on belt:   two short daggers;
Left back, on belt:   waist pouch with two small daggers in sheath on back of pouch.

"Chirine, old boot," I can hear you say, "that's a lot of weapons; why so many?"

Because Phil really - really, really - liked the 'dropping your weapon if you fail your dexterity roll' idea. So, in simple self-defense, I got in the habit of carrying enough stuff to get me through most encounters. one also wanted a mace for 'hard' targets like Pe Choi, who really need a hard rap or two over a joint to let them know what one thinks of them. The short sword worked very nicely on 'soft' targets, of course.

Phil originally pooh-poohed the shorter weapons, as he preferred broadswords and the like; I pointed out that this particular set-up had worked very nicely for the Republican and Early Imperial Roman Legions, and while Phil had to agree that it was effective, he still hated the Romans on general principles. Phil's issue was that the Romans under Octavian had ended the Pharonic rule over Egypt, and he was still carrying a grudge.

Tuesday, April 22, 2014

On Being Neither Fish Nor Fowl - "I Don't Play That Set Of Rules!"

Feathered dinosaur or dinosaur with stuff all over it?

I've been hugely amused, lately, over the inability of modern gamers to figure out what taxon I 'should' be in; I don't seem to fit in any of the modern genre labels, an this seems to have concerned a few people unduly.

'Miniatures people' are driven crazy by the RPG elements in my Braunstein games; 'RPG people' are driven to distraction by all those little lead people on the table top. 'Old School' people freak out over the fact that I date from that time before history, and 'New School' people have fits over the supposed rules that I use for my games.

I'm supposedly a "railroady" "story gamer", opposed to something called "player agency"; me, I always thought that my job as a GM / referee was to provide a world-setting for the players to explore. This outlook, I have been told, is too close to the way computer / video game designers think for some folks' comfort.

Interesting.

What is all reminds me of is a comment made by a gamer in one of our local retail shops; his buddy picked up a pack of what I thought were very nice Sherman tanks - the most common Allied tank of WW II - and suggested that they buy the pack for their games. The guy looked at the pack, and told his buddy that, quote, "I don't play that set of rules." unquote. The gent was referring to the fact that the pack was a 'branded', 'big-name game' one for a currently popular set of 20mm WWII rules, from a company that is doing for historical gaming what GW did for F/SF gaming; emphasis on "OFFICIAL" "AUTHORIZED" "APPROVED" game play in formal tournaments with big prizes.

I don't fit any of that; just as I don't fit under any of the current 'tribal labels' now common in the game hobby. A while ago, over on RPG.net, I suggested that I fit under a different 'tribal label': "Pre-school Gaming", where things like 'play value' and such predominate.

Maybe I should have a website...

Sunday, April 20, 2014

The Weekly Update for Sunday, April 20th, 2014 - Happy Easter!

I like it, up here; it's nice and quiet.
It has been a very busy week; the Ditlana continues, of course, and I'm just starting the re-building phase of the operation. The table saw will be busy, this coming week, as I build new shelves and the new tabletop for the folding tables. Exciting times, methinks, and I'm really enjoying myself.

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I got an update from Mike Burns' "Ancient Egyptian" Indiegogo campaign; the casting of the new miniatures is ahead of schedule, and we should see the new figures in the mail about the middle of May. I'm really looking forward to seeing these; the photos look great, and the figures have never disappointed.

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Some of the storage tubs, with some of the terrain tiles

Warm weather has finally arrived, and with it comes the smell of wet paint. I'm finally able to get out into the back yard and get all of the figures that have accumulated over the long cold winter on their bases and primed. I've also gotten the storage shed, where I keep all of the 'reserve' gaming stuff stored, cleared out and reorganized. A series of new tubs - actually recycled ones from the home office - is being filled up, and the game room is getting more and more clear as a result. The ultimate goal is to be able to run games with a half-hour's notice, and with a minimum of effort. I'm well on the way to meeting that goal, and I am pretty darn pleased!

As you can see from the photo, all of the tubs have markings on them; each tub has a unique identifier, and this is keyed to the inventory I keep on the computer. Each tub also has a clear plastic pocket on it, which in turn has an insert with the contents of the tub written on it; I like to have back-up plans for my back-up plans. The idea is that if I want to run a game, say, the Battle of the Temple of Chanis, all I have to do is pull out tubs X, Y, and Z, and there we are.

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And a Happy Easter to everyone!!!

Friday, April 18, 2014

Ditlana - Not your father's Tekumel, anymore...

Remember these? Ye Olde game tables?

Ditlana, as I've mentioned, is the process of demolition and rebuilding that the Tsolyani use to renew their cities - and by creating the Underworlds, provide adventuring opportunities. I'm about half-way through the demolition part of the process in the game room, and I'm just starting the rebuilding part.

As I've mentioned, I've cut the 22" x 63" terrain tiles that I built about a decade ago into standard 9.5" x 9.5" tiles; the question came up "Why such an odd size, Chirine?"

Well, smaller tiles are easier to store and deal with, and five of the 9.5" tiles make for a length of 47.5" - which in turn, is just about right for a stock 48" plywood panel. (You can get them in 8', 4', and 2' lengths.) My thought was that since I am up to my hips in plywood, I would make a game table top that used a sheet of 48" x 48" ply with a lip around it to make a sort of 'tray' to hold the modular terrain tiles; they tend to scoot around a bit in game play if not restrained, I've found. This is also a very nice match to the 60" x 60" table configuration I use for most miniatures games here at the house - two of my 30" x 60" folding tables.

Now, the astute reader will have figured out that 48" x 48" leaves 12" all the way around the table free and clear; correct, and this is part of my Cunning Plan (per S. Baldrick, of Blackadder fame.) for my new table top. One thing that always happens in games is that soda cans, rulers, snack bowls, rules sets, napkins, and dice can get set down on the game table; the old rule at The Little Tin Soldier Shoppe, back in the day, was to play these as terrain. I prefer not to have this stuff on the playing surface, mostly because I have to remove them when I take photos. I'm lazy, after all.

So, I will add a set of trays around the edges of the plywood, akin to the 'poker tables' of old that our parents used to have in the 'rec room' in the basement. I don't think I'll mill out round holes for the drinks; I don't think they'll justify themselves, as I think people won't really use them, so I'll just have open trays with lipped edges for people to put things in.

Some nice stain, a coat of neutral 'sand' colored paint on the inner portion of the 'tray', and I think we're good to go.

Poker chips optional...


Tuesday, April 15, 2014

You need to see this from the BBC. You really do.

It's that grumpy old man, again.

There are, as I have said, days when it pays to get up in the morning. Please hop over to the BBC, and have a look at this:


I think you'll be amazed.

yours, chirine

Sunday, April 13, 2014

The Weekly Update For Sunday, April 13th, 2014 - Ditlana, Bethorm, and Salute - UPDATED!

The old arena, such as it was.

There is not much in the way of gaming news to report this week; I have been doing a lot more on the logistical side of the thing all week, and I am very happy with the progress made so far. I have even gotten into The Space Below The Stairs, and dug out some bits that I hadn't seen in years. They are now out and on display in the Lava Lounge, and I am pretty darn pleased to have them back in the flow. I am still working through the miniatures collection, reorganizing and sorting; this will take a while longer, as there are over 5,000 Tekumel miniatures in the bins.

The primary effort here is to bring the various national armies up to speed, get the 'generic' figures (like my Ancient Egyptian guys in kilts with sharp objects) into specific bins, and get all the various player-character figures sorted by age and group. I still have all of the PCs that I did for the people out at Phil's over the years, and they need to be organized into some semblance of order.

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Jeff Dee's Kickstarter campaign for his Tekumel RPG book, "Bethorm", ends tonight. Please take a moment out of your busy Palm Sunday activities, use the link over in the left-hand column to get to his Uni Games web site, and have a look. Thanks!

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Salute, the big UK game show held in London, has now come and gone. I'll have more when I get the news and photos from friends over there.

[UPDATE]

Here's a link to some excellent photos from Salute:


Thee are some great game tables in the pictures, and an inspiration or two for me... :)

Friday, April 11, 2014

More on the Ditlana, and the BBC on D & D

Captain Harchar persuades a business rival to go elsewhere.

I'm sure that all you web-savvy folks out there in the blogosphere have seen this, but Auntie Beeb has done a story on the panic that swept America over D & D in the ealry 1980s:


It's a pretty good little article; The Missus had to e-mail them and remind them that D & D isn't a board game, but so it goes. She also suggested "Playing at the World" for further reading.

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The Ditlana continues, and I continue to discover old and familiar treasures in amongst the debris of failed projects. I found the custom-made set of hills that I carved for the game we did refighting the Battle of Anch'ke, and since this will work very nicely with the modular terrain tiles that I salvaged out of the old bespoke tiles I had made for games on the big table at The Source, it will be stored in a new plywood crate alongside the model of Castle Tilketl on the North West Frontier. I am not sure about what to do about the custom-made hill I did for the castle to sit on; about the only interesting part of that set is the 'back' of the terrain, which marks the cliff that the castle sits on. I think what I'll do is salvage the terrain sections, which are currently 6 foot long by 18" foam tiles with scenic materials, by cutting them into the same 9.5" x 9.5" tile size that I am standardizing on. (The odd dimension of 9.5" by 9.5" is designed to work with my set of standard 30" x 60" tables, and has been working nicely in test runs.)

The criteria for the 'save / toss' decision is, by and large, based on just how 'useful' and 'finished-looking' an item is. My time and energy are very limited, these days, and any project that looks like it's going to take a lot of either to finish is a prime candidate for disposal. A really good example of the 'save' category is the large Skbe road set I started about five years ago, and which still needs detailing and paint. The main construction work on this 14' long set is done, and it'll only take a couple of weekends to finish the set to a 'gameable' state - so, it stays.

On the other hand, I also have two 55-gallon trash bags full of cut pink foam in various thicknesses - the foam had been intended to make modular hills, but as of this instant they are just cut blocks of foam.  It would take a huge amount of work to make these useable, and they are not likely to be used in future games; one of things that I've found in my research into modern gaming styles is that the trend is for smaller tables - one very popular miniatures game uses nothing larger then 4' x 4', and I have games where the authors suggest a 2' x 2' table. This does have advantages - a small table means that the forces on the ground will be in contact and combat very quickly, usually in two game turns or less. This, in turn, means for very quick games; I have been told by quite a few players that they simply don't have the time to spend on games like my Braunstein last year, which went for some five hours. This is simply too long for today' hectic lifestyles, which is why the current generation of miniatures games strongly favor very small 'warbands' and 'factions', instead of the 'armies' popular in my generation.

While I am retaining the capability to run games on larger tables, such as the 60" by 120" ones that I use at FFG's Event Center, I am concentrating on smaller games on smaller tables. I have, as I have mentioned before, three 30" by 60" tables that I use in the basement game room; these normally get used in a 60" by 60" or 60" by 90" array, and quite frankly one does not need 110 gallons of hills to cover a table this size! The half-dozen resin hills I have collected over the years from pet stores do very nicely on tables this size, and they become focal points for the action instead of annoyances to the players. The resin hills also store better, and take up a lot less room!

Onward!

Thursday, April 10, 2014

Beginning of the Ditlana, and remembering a voyage never completed...

April 10th, 1912 to April 15th, 1912

Every year on this date, the flagstaff out in front of our little house flies a red swallow-tail pennant bearing a single white star. A very similar pennant flew from the foremast halyards of R.M. S. Titanic on this day in 1912, and stayed there until the early morning of April 15th. It was, along with so many, lost at sea on that date.

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The Tsolyani have a custom of urban renewal, 'Ditlana', where cities and towns are razed and rebuilt; I'm in the midst of the same process, as I rebuild and renew my game room and game storage to better reflect this brave new world we live in.

Over the past year, and perhaps even a little before that, I've been looking at how and why I do my games, and how I can best reflect the way modern gamers play and game. It's been a difficult process; a lot of 'modern' gamers have no idea about what gaming was like back 'in my day', and we really don't have a lot of 'gamer culture' in common. Back then, it was customary for games to be part of extended campaigns - the term of art now used for RPG games originally came from the referee'd / GM'd map campaigns common in the historical miniatures genre. (Read Jon Peterson's "Playing At The World" for more information on this, if you would like to know more.) Here in the Twin Cities, the staff at The Little Tin Soldier Shoppe would announce that there would be a new campaign based in some historical period, and people would sign up to be commanders and then buy, base, and paint the units needed for the campaign.

When I discovered Tekumel, I started buying and painting the 25mm tall Old Guard miniatures, with the idea that I could run campaigns based in the Professor's world-setting. Bitter - and I do mean bitter - experience of gaming at The Tin and at the University of Minnesota Conflict Simulation Association mandated that I have all of the needed figures and scenery that would be used in such a campaign; it had been my unhappy discovery that the French would not be appearing at the Battle of Waterloo because Marshall Ney forgot that we were having the game that convinced me of this. (We sat around for six hours before the player remembered to call anyone...)

So, when I first started my current game group back in 2002, I sort of assumed that I should follow my old policy and make sure that I had all of the needful to hand for games. Sometimes this has worked brilliantly - see also my post on the recent "Then Darkness Fell" game, or have a look at my Photobucket page to see games where things worked out well. "Sometimes, the magic works..."

"Sometimes, it doesn't..."

Over a decade ago, I started building a modular set of city walls and towers, with the idea of being able to run sieges; I have a huge collection of siege engines and equipment, and it just seemed like a good idea to have something to attack. The set was made of nice stout wood, and hand-carved with stonework across the half doze towers (with removable decks) and the five running feet of wall. I was pleased; I had built up quite the little wood shop in the basement, and I love to build stuff.

Sadly, tastes had changed over the years amongst gamers; hand-crafted terrain and scenics like mine have become 'down-market' and 'tatty'; the current vogue is for 'PROFESSIONALLY BUILT" / "PROFESSIONALLY PAINTED" "OFFICIALLY AUTHORIZED FOR USE WITH (GAME NAME HERE)TM", "COLLECTABLE! SURE TO INCREASE IN VALUE", and "OFFICIALLY SANCTIONED AND APPROVED FOR AUTHORIZED TOURNAMENT PLAY!" commercial products. I got a lot of this at one of the local game stores, The Source Comics & Games; it's one of the reasons I don't game there anymore (My games also don't sell enough comics, apparently, and don't have enough of a commercial tie-in to be worth the store 's time and space.) or, frankly, shop there much either.

I lost interest in my hand-built set; I got very discouraged by the very negative reaction I kept getting from the shop staff about my work. The problem, I gathered from what they told me, was that I  didn't have "enough product placement" in my games; the most bizarre comment came while I was paying for a reasonably-sized purchase of 'NAME BRAND'TM miniatures for a 'NAME BRAND'TM RPG. The guy behind the counter told me that the 'OFFICIAL NAME BRAND - TM - RPG SOCIETY'  was playing the game back in the game room of the store. I politely said, "thank you, but I don't happen to play that game", and the guy asked me point-blank "Then what are you buying these figures for, anyway?" in the kind of voice usually used by harried Customs and Excise officers who have been presented by the traveller with a suitcase full of contraband merchandise. I felt very lucky that I didn't have to present a note from the shop owner permitting me to buy the figures; it was that kind of conversation.

For some reason, I can't imagine why, I started to lose interest in gaming there and in building things like the city walls. They have been sitting in the basement, untouched, for some eight years now...

So, through the kindness of the owner of another local game store, I got two complete sets of the GW 'Fortress' walls and towers for games. These look very nice, and are very handy despite being a real pain to build. (Big plastic parts = large beam clamps) I can still run sieges, and I have much better 'product placement' with a strong 'commercial tie-in'. I hope it makes somebody happy, at the end of the day.

Now, I should say that in addition to the storage shelves n the game room proper, where I keep all of the 'ready use' gaming stuff, I have a little shed out back in the yard where I keep all of the large and little-used items. I can store 40 large plastic tubs out there, and I've now purged the modular city walls and towers - it took three 55-gallon trash bags for both the wall set and the little modular gladiator arena, but I did win back ten tubs' worth of storage space. I'm very happy with that; I now have much better storage for all the resin scenery and terrain bits I get (cheap!!!) from the pet store, and more room in the game room itself.

The arena set, which I built about ten years ago, was also one of my hand-made items; it was 30" by 60" in the usual configuration, and I had gotten all of the basic building and painting done. We had one very lovely game with it, where our Vriddi fought a duel with a number of upstart nobles, and it never got used again. The problem, for me, was no spectators in the stands - there are no seated figures that look Tsolyani available. I had thought that adding canopies over the stands would disguise the lack of people in the seats, but while this would look quite good it would never survive a day with gamers leaning over the thing to get at the figures in the arena proper.

And, since it would fail the same 'standards test' that the walls failed, I added the arena to the trash. No sense saving something that never gets used, I thought "Never reinforce failure!" is an old military maxim, and so the two failed dead-ends of model-building have been disposed of. If and when I come up with a viable solution to the arena problem, my thirty or so Foundry gladiators that I use for Tekumel will fight their battles on a sand-colored sheet of cloth. They look good their, and eventually I think of something.

I always do, it seems...

Sunday, April 6, 2014

The Weekly Update for Sunday, April 6th, 2014 - Arrivals

Try Amazon in Germany.

It has been a very busy week; I am finally recovering from the massive disruptions to my sleep schedule from the mid-week, as well as a light cold. Some news for your amusement...

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"Drachenvater", the German book about the origins of the RPG hobby, is now done and will be available on Amazon in Germany. An English version is planned. I had a look through my courtesy copy, and it's a very good follow-on to the history in Jon Peterson's "Playing At The World", as it continues the story beyond the time frame that Jon looks at.

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Spring has finally arrived, here at The Workbench; the snow from Thursday night's storm has largely melted away, and we have much warmer temperatures. This means that I can get cracking on a lot of projects, now that my storage areas are neither under feet of snow or freezing cold. My order from Litko Aero for bases has arrived, as well as other supplies, and I am looking forward to getting going on things after this long and very cold winter.

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I am delighted to be able to report that Jeff Dee's Kickstarter for his "Bethorm" Tekumel RPG book is doing very well - please have a look, and give him and Amanda your support if you could.

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I am continuing to steam away at Book Six, "To The Distant Shores", of the larger "To Serve The Petal Throne". I am currently dealing with a number of Salarvyani mercenaries who have made the mistake of assuming that Si N'te is a poor, helpless woman; they have found out the hard way that she is anything but.

The cleaning staff are really going to need their mops and buckets for this mess...

Thursday, April 3, 2014

Clans, Lineages, and Aunt Esther

Eldest Daughter, one of the Younger Generation, holding
The Market Demographic, one of the Youngest Generation

The last two days have been busy ones for my extended family; we lost my beloved Aunt Esther on Monday, and we had the services for her yesterday. Lots of my relatives showed up, and it was both sad to be seeing them on such an occasion and fun to see them all once again. I managed to solve an age-old mystery; just who was Aunt Bernice, and just how was I related to her?

"What?" I can hear you all say. "What does this have to do with Tekumel?"

"Everything, and nothing," to quote Saladin. ("Kingdom of Heaven"; worth watching.)

Many families can instantly tell you who is related to who, and how, in a matter of seconds. Mine can't; we have to sit down for a few minutes and think about it - such are the many branches and ramifications of our family tree. We really should have a white board and dry-erase markers handy any time we get together, so we can figure it all out.

We are, really, not so much a 'family' - in the classical Western sense, as a 'tribe' or 'clan' - in a very non-Western and really very Tsolyani sense. When I was growing up in this cosmos of relatives, Aunt Esther and her siblings didn't worry about how I was related to then; it was enough that they knew that I was, and they treated me like I was one of their own kids.

We were/ are all of various 'lineages'; my cousin Howard, better known as the famous juggler 'Ivan Karamazov', of the equally famous 'Flying Karamazov Brothers', is my 'cousin' because he's the son of my Uncle Than, who was my stepfather's brother. Did the details of the precise lineage matter to anyone? No. As Howard was of my generation, we addressed each other as Cousin, and left it at that. Within our clan, we had different 'levels' of relation:

The Oldest Generation - an exclusive club; reserved for grandparents of all sorts.

The Older Generation - anyone older then the person doing the thinking. Includes Aunts, Uncles, Fathers, Mothers, and the like without distinguishing 'actual' relationships - my 'stepfather', for example, was always my father. Period.

The Current Generation - anyone the same age group as one is. Packed full of 'cousins', and never mind all that 'second cousin once removed' nonsense.

The Younger Generation - anyone in the age group that is just younger then one is; all of my adopted daughters fall into this group, and are my nieces' and nephews' cousins without any folderol about it. 'The Kids', if you will.

The Youngest Generation - the children of The Younger Generation, no matter what the actual details of their lineage might be. Usually referred to as 'The Grandchildren', by the first three groups above no matter where they might be perched on the family tree, they are all cosseted and pampered as equals - the family believes that children are a blessing, and must be regarded as such.

I think I instinctively understood Phil's system of lineages and clans because I grew up in a direct analogue to that system. I also think that understanding is also a big part of my understanding Tekumel as a whole; I suspect that a lot of volume six of my book, which is a lot about family, is being driven by this understanding.

So, while it was a sad occasion, as we all said our goodbyes, we knew that our family would go on - we old folks were surrounded by the Younger and Youngest Generations, and we old folks told our stories and our jokes for and to their amusement. Tradition continues...