|What I saw.|
|What the player-characters saw.|
Well, that was a fun way to spend an afternoon! The four parties of player-characters and their mercenaries entered from the various sides of the board, and had just gotten down to some serious action when the power went off here at the little house. I was pretty dismayed; I had been looking forward to this game for quite a while, and here we couldn't see a thing.
The players, on the other hand, kept right on going, and broke out their lanterns - all those little IKEA dome lights came out again, and game play went right on without skipping a beat. I had to shoot pictures by flash, of course, but the game was played entirely by moon- and lantern-light.
After several turns of archery - one player had a bow, and was determined to use it - and a lot of melee, everybody got to thinking that a tactical stalemate was not going to get anyone anythere. One player had managed to get the door to the pyramid open - after shooting another player to prevent them from doing so - and was holed up in the doorway with the other three players laying siege to them. After much very spirited negotiation, and substantial amounts of money changing hands, all parties came to an agreement whereby they would band together and explore the innards of the pyramid as a group.
We'll see how long that lasts.
Anyway, the game will move into the pyramid, in the nest game session, and I'll put the vertical extender up so we can play in all three dimensions - I'll model underworld, as well as the upper levels, and we'll see what happens. The players are already worried about what Howard Fielding of The Tekumel Project will feel about all this; Howard - that sweet, kind, caring, and very thoughtful man - had been kind enough to send me a huge batch of Hlutrgu for the "Saving Serqu's Sisters" game...
A very good time was had by all, and a very good example of my little 'micro-Braunsteins'! There are more photos up on my Photobucket page, too...