Sunday, August 21, 2016

The Weekly Update - Sunday, August 21st, 2016 - Clarifications

People from the past, eh? :)

I can say that this has been a very good week on The Workbench; I've been cleaning and sorting things out in the game room, and working on fixing the alarming dip in the deck of the vertical table extender - the sheet of Masonite I used has a concave bowl effect, at the moment, so I'm fixing that as well as remounting the LED lighting to get rid of the sharp points of the tiny wood screws that I used in the original installation.

I have also been slowly working my way through the piles of figures, getting the ones that I'll never use sorted out for shipment, and the ones that I will use into the stack for painting. I've also repainted some figures that never really found their place in my campaign; some Reaper figures that never got fully painted have finally been finished - oddly enough, I find myself needed some Elves from Blackmoor for the campaign.

Filing the archives also continues; I was delighted to find my little collection of Mughal paintings and documents, as well as the collection of Egyptian papyri, and these are now properly filed and indexed. I like stuff like this; like Phil, being able to hand players things in the course of the game is a delight, for everyone.

"To Serve The Petal Throne" continues to move ahead, and I am pleased with the progress I'm making.

I have also now finished my Events Guide; I am dithering about putting photos of the games in in, but the text and information is all done. The purpose of this Guide it to let events organizers know, in some detail, what I can and cannot do for them - my energy and stamina is limited, and so I thought that it would be a good idea to spell out what I am and am not able to do, these days.

The bottom line on this, purely and simply, is that I can either organize an event or run programming at it; I can't do both. I've been asked to come to events and run things, as well as run games, and I - as I've found out the hard way - can't. So, since I would much rather run games then anything else, I've provided a guide on how to do this.

To be clear, I will not organize an event; I will show up and run games, but the event organizers will have to do all the background work for things like providing hotel rooms, crafts services, badges, and the like. These are the same terms that I had in place when I had my own production company, doing show production, and I'm simply reusing the information. There are some pretty basic space and time requirements that I have, so as to make the event and games run well, but they are all spelt out in the Guide. E-mail me for a copy, if you'd like to see it.

Still catching up on e-mails; I'm slowly grinding away at the replies I owe all of you...


  1. It makes complete sense not to organize the event yourself; the payoff is rarely worth the amount of work involved and after a time, unlike earlier in one's life, organizing just for the "thrill" of it ceases to serve as a good reason. I suspect the guide you've created is primarily to sustain a level of relative comfort and security for your equipment. Doubtlessly you have much that you carry in to make these events work.

  2. Thank you for very insightful comment!

    Yes, I have been doing convention and event running for about four decades, and I've found (like at Gary Con in 2015) that I can't do both running and gaming at the same event.

    You have it precisely - I have a lot of gear that I use in my games, as you can see in the photos on the Photobucket page, and it all adds up on-site. The purpose of the Guide it to let event organizers know all this, and how to work with it to make their event as fun and as easy to run as possible.

    I'll expand on this in an essay, if you wouldn't mind...

  3. Tnank you for your very insightful comment! Yes, it's a lot of work to run events, and I've found that I can't do both gaming and running at the same event. I'll expand a bit on this in an essay, if you don;t mind...