|My little corner of the FLGS - general overview|
|The new display fabric - posters by The Missus|
|Game table, with 2' x 4' dry-erase surface, dice bowls, and notepads|
|Full battle array, with chairs for players and spectators|
By happy chance, I had picked up a new Skyline 'Mirage' display and some fabric sets on the Thursday before this event - oh, the joys of surplus shopping! - so I used one of the new sets to give the display a different look. I'm working on doing a specific 'Chirine's Workbench' display for events like this; I now have two complete sets of 'Mirage' 4' x 6' tabletop displays, with three sets of fabric, so I can have a nice choice of displays for events that I do. (I also have the mammoth 8' x 10' free-standing trade show 'Mirage' set, but that's just too big for anything but a large event.) I set up my tables and display in the north-east corner of the game room, and along the long east-west axis of the store - the shop guys loved this, as the first thing that you saw coming in the front door was my display, and it pulled people into the game area for the event.
I was running 'open table' - the players for a game session would pick the world-setting, and I' then run the game in my usual Arnesonian / Gygaxian / Barkerian style. No modules, no adventure paths, no safety net; this was Chirine and his imagination, in the purest form of 'Free Kriegspiel' / 'Open Sandbox Play'. I had on offer Ancient Egypt, Barsoom, and Tekumel, and it would be the players who would vote what they would adventure in.
My first group of four - rising to nine as the morning went on - picked the Ancient Egypt of the 'Lord Meren Investigates' series of books, and we were off! The players had to find out why one of the Sacred Crocodiles in the lake at Malkatta had gotten dead under very suspicious circumstances. Great fun was had by all, including me, as the players worked on solving a fairly intricate plot against Pharaoh and foiling it. One feature of my open table games is that I have to weave newly-arriving players into the action, so we had a Physician-priestess of Sobeck and three of Pharaoh's Charioteers show up in the nick of time, just as they were needed most.
Now, I can hear you all ask "How do they have characters, if they haven't got a set of rules?"
Well, we did have rules - Phil's 'Perfected RPG rules' - and I had the players take notes; so, when somebody rolled to see what happened, this became their 'stats' as needed. I'm sure that some would call this - to quote - "too handwavy, too loosy-goosy", which may be true; but, the players all had fun, and so did I. Everybody had a nodding familiarity with the subject, so it was very easy to get everyone role-playing in very short order.
The second group of six players chose Barsoom, so off we went to the Red Planet to foil the plots and trickery of the Therns. Two players opted to be humans ala John Carter, one was a Thark warrior, and one was a banth named 'Fluffy'. I played it where is lay, as they say at St. Andrew's, and we were off and running aboard a flyer. There was one airborne fight, some shooting at Zodangan ships, and one not-very-clever Thern got dead in a hurry and Dejah Thoris got her Ninth Ray Generator back.
I had one player ask about Tekumel, and I sent him over to John Till's "FATE for Tekumel" game.
All in all, I thought that it was a quite satisfactory outing. A lot of old friends showed up to play, and I was able keep them amused; the new players enjoyed their roles and their games, which was the whole idea of the event. I now havethe day off to unpack and do the laundry - tablecloths, etc. - and get some rest after a long day.