Tuesday, October 17, 2017

An Essay, of Sorts: An Answer For Jeff B. Regarding 5e...

From Sunday's game session
I got a comment on the Sept. 18th post that I thought deserved a longer and better reply:

If you could modify 5e to your tastes, what would you change?

In a nutshell, simplify and add lightness. The stack of books that seem to be the game boggled me, for starters, and then reading through them got me wondering how I'd be able to keep it all straight in my head during a game.  It came to me that some of the players can do this, and others use apps to do it for them; what I found annoying was the plethora of races, classes, sub-classes, factions, and all of the special rules that went along with each. Now, some of the player do have all this down cold; one, in particular, kept reminding the GM of some special rule or calculation throughout the course of the game and I thought that it really slowed down the pace of the game to have to hit the 'pause' button while the smart phones and tables came out to run the numbers.

I'm sorry, but I don't regard this as much fun; I came to play in an RPG, not take a course in higher algebra. I have very limited amounts of free time and energy, and I found all the special rules just too much to keep my interest and energy going in the game.

I do want to be fair to the GM; he was trying very hard to keep the game going while playing the rules as published. I found this admirable; I also find that I much prefer the way that they GMs in Fifth Daughter's game group routinely leave the rules in the book and rune 'rules lite' in their games. They use the rules as a tool, not as an objective.

I genuinely don't know if one could have a version of 5e that appeals to me; I'm used to the way that some old guys used to play, which was very 'rules lite' and very heavy on role-playing and not roll-playing. I guess I'm saying 'Less rules, more adventure.'

Again, in fairness to the GM and the players in this group, I want to be clear that I had no issues with their play style or anything; I just had no idea what they were talking about, most of the time, or hat all the calculations were all about.

I should also mention that the GM and players have invited me to be part of their next game session, in November, as a sort of 'associate GM'; they want to visit the world of the Petal Throne, and they want me to run it for them. The campaign's regular GM will handle the rules; I will handle the world setting for them. 

I have hopes, and I will report back on what happens.

The Weekly Update - Tuesday, October 17th, 2017 - Losing The Old Warhorse

The Scene Of The Crime

First, the bad news, then the good news:

I came out of work last night, and found that some thoughtful person or persons unknown had stolen the catalytic converter off the van while it was parked in the street next to my building. I called the police, as I would need to have a report for my insurance company, and it got to be a very late night out. The police were very helpful, though, if a little deafened by the thunder of six cylinders all roaring away. The Missus in Not Amused, as she shelled out some $2,000 for repairs after our trip to CinncyCon to keep the old warhorse running.

The van has now been seen by our insurance company, and has been declared a total loss as the 'book value' of a ten-year-old cargo van with 335,000 miles on it is less then the cost of getting the converter replaced. We've been offered $425 if we keep it, $825 if they scrap it, so The Missus is running the numbers to see if we can get a cheap ($1,000 or less) fix to keep us going or if we can find a used car for cheap. One complication is that the used dishwasher that Second Daughter was going to take for her new house is still in the back of the van, so we may have to 'borrow' it long enough to deliver the goods - unless we can find somebody with a pickup or something.

Net result, we're probably going to lose our 'heavy lift capability' that we've had for over a decade, as I don't think we'll be able to get anything larger then a regular type of car with our current budget. We're not particularly worried by this, as our need for this capability lapsed with the cancellation of the proposed Tekumel Room at Gary Con a while back; we needed cheap - read 'in-house' - lift to make that event really happen, and with it being highly unlikely that we'll ever need to do it again we really don't need to keep nursing the old warhorse along. I had a feeling, after the CinncyCon trip, that that excursion was going to be ours and the van's swan song; it took us a month to recover from the journey, and we had to put almost $2,000 into repairs to keep the van running afterwards.

While we had been hoping to get one more year out of the van, we have been preparing for it's eventual demise for over a year. All of the 'trade show booth' gear we've been building up will fit in a standard car, and if we we're being booked for a really splashy show - we can put on a show very much like the one done this past year for Gen Con about the history of RPG gaming, but specifically for Tekumel - there'll be a budget for renting a full-sized van to carry all the goodies to the show. Our plans for what we're doing in the future and how we do it are really focusing on "To Serve The Petal Throne" and we're more or less reconfiguring our in-house assets towards that end. Losing the van and the 'heavy lift' is not really a loss for us; we really haven't used it in years, except to help our friends out at CinncyCon, and we really don't want to keep putting money into a vehicle with all that mileage on it.

So, while I'm annoyed at the timing of all this - during my work week, and about a year earlier then we really wanted - we'll deal.

On the other hand, I had a really great time at The Source this past weekend. Fifth Daughter's game group was a hoot to listen to, as always, and then Dear Old Dad got called in to provide Sage Counsel And Advice on how to assemble and paint plastic figures. After that, it was off to dinner with old friends, which was a delight as always.

I also encountered one of my old players from my campaign, who wants to start their own game group and wants my help with that. Specifically, how to play in Ye Olde Style, and so I will have an Apprentice around the turn of the year. I'm looking forward to that - but I had better get the game room cleaned up!

So, some good news, some bad news. We've survived worse, and kept on going... :)

Sunday, October 8, 2017

Another Update - Saturday, October 7th, 2017 - The Day The World Changed

Today's program book...

Today will, I suspect, be listed in my future Unauthorized Autobiography as The Day The World Changed. Eh? I can hear you say; that's a pretty dramatic statement, even for this blog. So, here's the deal...

The Daughter-in-Residence is, as has been noted, a big comics fan. She's never been to a comics convention here in the US (having loved abroad for many years) and she wanted to go to the local one that happened today. However, she wanted her dad to go with her, officially for moral support but actually to carry the heaps of comic books that she was sure to add to her collection. I will freely admit that I am not a comics fan, but when the daughter asks, the father does as best as he can. So, off we went; she had a great time, I nearly lost some fingers from the circulation being cut off, but everything went fine.

I had a most amazing and wonderful time. I was wandering around, doing a little browsing of the various sales tables, when I got into conversation with some very nice people about RPG gaming. They were astonished that I'd been there Back In The Day, and had played with Dave, Phil, and Gary. I had a lot of fun telling stories about them and their games, and what amazed me was just how many people really enjoyed hearing about how they ran their games. People actually took notes, which amazed me; I felt that the day was quite a success on all sorts of levels.

We also got to talking about the joys of being in  the digital publishing era, and that's when my world changed. As I've noted before, I am working on this little tome about our adventures in Phil's world where we had so many years of sheer terror and rollicking fun. One thing I had wanted to do was illustrate the book with photos of all our miniatures in action; I still have all of the figures I did for our games, and I thought it would be fun to be able to show my readers what we saw on Phil's game table - we used miniatures for 'tactical displays' as well as for the larger battles we fought out in his campaign.

A big part of the game sessions back in those far-off days was the row of artists along the north side of Phil's game table; Ken Fletcher, Kathy Marshall, Chris Huddle, Jim Garrison, to name a few. Every now and then, you'd hear some noise from over there, and shortly after a drawing would get passed around for people to admire. Phil added to these with his own drawings, and we published most of all of them in our 'zines, the Imperial Military Journal, The Journal Of Tekumel Affairs, and The Imperial Courier. Just like my frantically painting up the latest Dire Peril, these artists made gaming out at Phil's something truly special.

I want very much to convey to people the sense of sheer fun we had gaming with Phil, back in the late 1970s and through the 1980s - using the same miniatures we had will help, as will my accounts of our antics - er, adventures. I had been thinking about illustrations, and talking to my old gaming colleagues, when it hit me today - standing in the middle of this huge room, it suddenly hit me that besides being full of comic book, the room was full of the people who create them: artists.

So, in order to give all of you some feel for what those thursday nights were like for us in the original game group, I collected lots and lots of names, and took a lot of notes. I also got some prints, which I'll try to share here, and had a great time talking about Phil and his creation.

It was, in short, a marvelous day.

(Note: I am updating the "To Serve The Petal Throne" page to reflect today's developments.)

Thursday, October 5, 2017

The Weekly Update - Thursday, October 5th, 2017 - Dave Arneson Day, and Out With the New And In With The Old!

Well, I had fun...

There have been a few changes to the scene...

There didn't seem to be any local events going on for Dave Arneson Day, but my daughter's RPG group invited me to talk about the man himself - I told 'Dave Stories' for about two hours, and everyone seemed to be having a good time.

The game room has been assuming what I suspect will be the final form for the place; I've added a lot of new shelving under the game table proper and removed the former 'accessories' drawers, replacing them with more shelving for my expanding Barsoom and Aegyptian miniatures. I'm returning to the kind of thing in gaming that I enjoy, and now that my energies are returning I'm able to act on this both in terms of the miniatures I love and in the 'physical plant' that we have in the game room.

I've also been able to get back to writing; I'm cranking out something like 1,000 to 2,000 words a night. Once again, the words are just seeming to flow - our adventures almost seem to write themselves!

We have a comics convention this weekend, followed by some more furniture moves; Sunday will see my daughter back in the thick of things with her game group, using Dad's dice collection. So, w're busy, but it's a good kind of busy!

More to come - and with photos, too!