Monday, February 13, 2017

The Weekly Update - Monday, February 13th, 2017 - A Cold and A Convention

He looks like I feel, today.

I've been suffering from a very bad head cold all through this past week, and am just now starting to feel like a human being once again. Lots and lots of orange juice and bed rest, and getting chicken soup into me by the bucket load. Which is helping, and I need all the help that I can get; I will be at the local game convention, Con of the North, working for Bill Hoyt as the stagehand for his "RPGs in the Twin Cities" display. Bill will be providing all of the content, as he was there back in the day, and I am setting up the smaller of my two Skyline displays for him to use. This is the same one that we used for the "Dave Arneson Day" at The Source Comics and Games, and is easy to set up and take down. Looks good, too, if I do say so myself.

I will not be running games at the convention; I am, to be honest, too space- and time-intensive for most conventions to get the most out of me. Now, that said, I can highly suggest Brett Slocum's Tekumel programming track, which he's been running for a number of years, and this always has a very good selection of events and GMs. I think you can see his program of games here at the convention's website:


If you're going to be at the convention, I'll be in the Fireside Lounge all weekend, typing away on "To Serve The Petal Throne on my laptop, answering questions, and trying to look intelligent... :)

Sunday, February 5, 2017

The Weekly Update - Sunday, February 6th, 2017 - Something Very Cool!




One of the regular denizens of this particular corner of the Internet was kind enough to send along these two photos of the Highborn Lady Vrisa Vishetru, as drawn by Kathy Marshall-Grantham and sculpted by John Winter for Howard Fielding's The Tekumel Project. The original drawing appeared as part of the 'Selected Biographies' series in the old 'zines that we in the original Thursday Night used to do as part of our trying to tell people about Tekumel.

I think that the painter, a very skilled lady from Russia, did a great job on this figure; she's got some other really wonderful figures up on her blog, too:


In the local news, we're still digging out from under the piles of boxes from Zurich, although we can now actually see the floor in a few parts of our little house. I am currently engaged in clearing out the wreckage in the game room and lounge, as this space got used as the 'overflow' from the rest of the house as we cope with all the IKEA stuff coming in from overseas. All sorts of forgotten treasures have reappeared, much to my delight, and I'll start shooting photos of them in the near future.

The big thing right now is the Resident Daughter's classwork!

I did manage to get all of the new clear Plexiglass bases for all of my small-scale ships done; but the very vintage Valiant 'Spanish Main' and 'Ramming Speed' will soon be getting their coats of new paint and be off on more adventures. I should note that the former line is 1/1200, and the latter 1/900, but they seem to mix on the table with no real problems - to my eye, anyway.



The ships from TRE Games do look a little large next to these metal castings, but then I tend to use the TRE ships for smaller fleet actions, and the Valiant ships for larger ones. My usual habit is to have the ships' captains write down their orders, and then I plot the moves out on big sheets of graph paper on a side table. This is per the practice of one Mr. David L. Arneson, who was of the opinion that the best way to simulate the 'fog of war' was to use written orders. He was right; all sorts of things happen, even what the players wanted to have happen, and much fun occurs. (Sailing a ship around is a lot harder than it looks, and there are no brakes on the boat.) I then fight the usual boarding actions on the main game table, with the big ships. It looks great, and lots of swashbuckling happens.

So, lots happening, and lots more to come!