Friday, June 29, 2018

"Swimsuits and Sorcery" - The Return Of The Shieldmaidens (3)

And we're off, thanks to various spells and potions...

... for a bit of a swim with the mer-people...

... in their underwater realm...

... but about those sharks...
I've been informed by Serious RPG Gamers over on another bit of the Internet that underwater adventures are not very good and kind of boring. The Shieldmaidens have a differing opinion, and simply dove right in.

I had been tipped off that an underwater adventure was in the offing; so - as the players got their sorcery, bath towels, spells, and swimsuits ready - I set up a sub-table for them to encounter the mer-Queen and get the low-down on what was amiss in the mer-realm.

The multi-colored sticks on the corners of the table are the depth gauges; I use poker chips to indicate where the miniatures are in the water column. This avoids the problems of figures on wires and bumping the table, and seems to work just fine. The top four colors indicate how much light is to be found at these depths, and the bottom two to remind the GM about the dangers of the bends. The nice cased set of chips came from the FLGS hosting us, of course.

The rest of the table is courtesy of the discount / clearance section of the local Big Box pet stores; the plants are based on small clear discs to indicate that a figure is 'concealed' by the plant when the figure is on the base disc. The sharks and other sea life are from a crafts store, which had them in tubes on sale after the holidays. OSHA-required safety divers are from Reaper, in their Chronoscope line (I think).

After much palaver with the sharks an mer-people, we are now off to The Sunken City on Sunday, so I have to go out to th games storage shed and get One Each Sunken City. This will be played by the excellent 'Aztec Temple City' from Stonehouse Miniatures:


I happen to have the largest of their sets, so I anticipate quite the table-full of adventure on Sunday...