|Luckily, the FLGS had a Kraken in stock.|
|Unfortunately, the Kraken also brought a Maelstrom along...|
|... and most of the players got sucked right in...|
|... so, as seems to be usual, they blew it up.|
The guards having become a trifle suspicious, they summoned the Kraken to help them out, and things got more then a little out of hand (tentacle?) as the Kraken had thoughtfully brought a Maelstrom along with it, occasioned by the use of a little too much sorcery near to the Mysterious Glowing Orb that the party had managed to find and 'aquire'.
Things did not go well; the GM was rolling really hot, and the party really poorly. Things turned into such a confused mess of a melee that the poker chips that indicated depth went to the players, as it was assumed that everyone in the maelstrom was swirling about; the GM then went around the table by depth / poker chip color, and things became very manageable.
Not that this helped the players; there were several rounds where people were reduced to zero or negative HP, and the party's healer had her hands full keeping everybody alive in the mess. The Kraken didn't help matters by grabbing players as they swirled by and trying to dip them in shrimp cocktail sauce; the party's best magic-user put a damper on this by hitting the Kraken on the noggin with a fireball, which seemed to dampen any appetite for player-character appetizers.
The party ran out of time, due to schedule issues, so this game will be back on the table in three weeks after people get back from Comic Con in San Diego and other events. Nothing like a cliff-hanger, I always say, so tune in again for the next installment of the Saga of the Shieldmaidens as the attempt to stay off the menu...