|It's quiet. Too quiet.|
Today's battle between the Haida Pakallan fleet and the Akho has had to be delayed for a month; the "light snow flurries in the evening" was actually four to six inches of snow starting in the morning and continuing all day. The players and I agreed to hold off until nest time, which will give me more time to get things ready for this maritime mayhem. Better clouds - to indicate wind direction - and a compass rose are in order. Pirate hats, bandannas, and eyepatches are all to hand, as are squid hats.
There are yet more shelves up in the miniatures room, and the Dave Maggi posters will go into storage until I work out a way to display them. The rooms are a work-in-progress, and I am progressing.
The genesis of this battle was a comment made in the last game session by one of this group, on the order of "Since we're controlling the Akho, maybe we should fight the pirates?" Well, why not, I say - this hearkens back to the dawn of time, where we did a lot of 'campaign gaming' and the players would throw these curve balls at the referee / GM who would then have to Come Up With Something For the Next Game Session.
What I've found interesting in my contacts with local gamers is that this sort of 'campaign gaming' is almost totally unknown. "Tony Bath, who?" is an example. Back in the day, we more-or-less expected that long-term campaigning - both for 'RPG' and 'miniatures' gaming - was the usual format. See also the Hyborian campaign, which started out as a way to generate battles and like this campaign -
- kept morphing into what could be termed 'RPGs'. There's been a lot of on-line discussion based on Rob Kuntz and his book on Dave Arneson - see also:
And I have yet to see any mention of the kind of 'campaign gaming' that we used to do back in those pre-historic days.
Maybe I need to do an essay or three on this... ?
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