|Frostgrave "Wizards II"|
|Frostgrave "Wizards I"|
The last part of the 'Sturmgeschutz and Sorcery" game has now dropped into place with the arrival of the Frostgrave "Wizards II" set; my idea is to have the 'D&D players' each run teams of two magic-users and five fighters, with whatever additional creatures or such they can come up with. I don't stock a lot of the 'usual D&D monsters', because I have no need of them, but if it's one thing that the Shieldmaidens have in large quantities it's just that very thing. So, I think that Anne Norton's "Red Army Women" will have a good run for their money. And then some...
All of my Christmas money has now been spent on the build for this game and it's prequel. I have a little savings account that we add to throughout the year for my big splurge on miniatures over the holidays - my birthday is in December as well, which helps - and I normally set a budget for all the games that I build. At this point, with the help of The Missus' ability to find bargains on-line, we're on target and now in the build phase of the games. A lot of my 'stock sets' will be reused, like in any well-run theater, with the new items being added to the inventory to help with future games.
I really enjoyed building these sets, s I have the other multi-part plastic sets I've gotten. The number of options are mind-boggling; I would strongly advise getting some of those 'parts boxes' - like the ones by Plano - to hold all of the stuff you get in these sets. These two sets in particular have a huge variety of parts that will get used in other projects, so keeping them all organized is a real need.
The two sets also have very different 'design aesthetics', from my point of view. The "Wizards I" set has more arms-with-hands-with-stuff-in-them, and "II" has more open hands. The former has more of that 'wizard' look while the latter has more of a 'magic-user' / 'spell caster' look to them. Both sets look the part, and I'm very happy with them both from a game standpoint and a budgetary one; these are, in my opinion, good value for money.
"But what about Tekumel?" I can hear you say. I used the more 'exotic' heads, and (more to the point) we used to use anything that worked for that particular character back in the day; people noticed that there are a lot of Grenadier adventurers in the box of original Tekumel players that went to Con of the North. We used what we had, and what looked good; with some careful painting and detailing, like Phil used to do on his own figures, these will do just fine for our adventures...
Mayhem will ensue... :)