I was talking to a friend of mine the other day about the game she was going to be playing in today. Her question was whether or not she needed to do a lot of preparation, like a detailed Character Reference Sheet.
There's been a lot of discussion about these in various forums and on various blogs, and I think you might find the thoughts of people like D. H. Boggs interesting. The general feeling, as near as I can tell, is that the surviving early sheets might be able to tell us about how those early games were played, and how the rules being used in those far-off days were written and used. I'm no authority on either, so I'd suggest a little web- searching might be in order for people who want to learn more.
We didn't have these sheets out at Phil's back when I got out there; they hadn't been invented yet, and all we had were 3" x 5" index cards, which Phil color-coded by our PCs temple, and we noted the various facts about our alter-egos on these. Phil's invariable rule was that if it wasn't on your card, you didn't have it. Period. As a result, we got really good about making sure that anything we had on our person was on the card, and anything else we owned was noted as being 'somewhere' on the card in a separate column.
This led, over time, into what might be described as a minor obsession with our baggage - which was helped along by our having to make notes about what was 'hold' luggage and what was 'cabin' luggage when we went on our voyages with dear old Harchar. Phil had had some ocean voyages under his belt, so he knew just exactly how long it would take to root around down in the hold to get out some particular trunk. The same thing happened in our legion days, when we had whole baggage trains to work with.
This led to our other primary record-keeping device, the note pad. I still hand these out at games, along with pencils and pens, and I advise players in the strongest possible terms to write things down. (Notes on game play also got taken, too.) I kept all this for my archives, and these are the basis for my accounts of our adventures in "To Serve The Petal Throne".
Such are the humble beginnings of the sheets we have today. Take a look around the Internet, and see what people have to say about them. All she needed for today was her gear and stuff, because she was playing in a very vintage game. A very, very vintage game...
And today's GM? Bob Meyer. Today's player? Chandra Reyer. The game? The One True Blackmoor.
Yes! My friend the Shieldmaiden is gaming with The Blackmoor Bunch.
It's a fine day, here at The Workbench.