Sunday, March 3, 2019
From Desert Scribe February 10, 2019 at 9:34 PM
Hi Chirine! So are you using the same rules for this sea battle that you used for the Longest Day scenario you ran last time, or do you switch rules to better suit the narrative (i.e. zoom in to individual characters or zoom out to a larger battle as needed)?
First off, thanks for your patience; this is the first quiet weekend we've had in a while. Between the snow, the cold, and the problems with the van, it's been exhausting. The van is now gone; it was unloaded, stripped of anything of use to us, and sold for scrap / parts last weekend. I do miss the old beast, but we did get our money's worth out of it...
Right, then, rules.
The attack on the little town by the pirate raiders was pretty much a straight one-on-one RPG, with the addition of "Chainmail" / "Qadardalikoi" morale rules for the pirates. The problem withs game, from my point-of-view, was that I had to both run the game and run the pirates; I prefer to have live opponents, but in this case the poor weather that day meant that we had to run with what we had.
So, every turn I'd roll for initiative for each of the four shiploads of pirates, and their reactions to what the players were doing. As the melee progressed, and casualties started to mount, this was also factored into the dice rolls. Eventually, the surviving pirates broke and ran for their ships, leaving the players in command of the field. (And a mess to clean up, but there you are.)
The upcoming sea fight will, as you put it, 'zoom out/ a bit to treat the individual ships as 'PCs', and the individual Akho the same. This will make for a short sharp action; getting individual melees going will really slow down the action, and as this is a pretty large 'mass game' I'd like to avoind that. If this was a 'straight RPG', I'd 'zoom back in' and put out the ships or deck plans and use the 'man-to-man' rules for the fighting.
This game is going to be all about sinking ships / killing Akho, so I'm going to use pretty minimalist rules for sailing and melee; I don't know if the players have done much of this kind of thing before, so I'm erring on the 'keep it simple' side. Simple rules, turning circle templates, that kind of thing. I also mounted my 2' x 4' piece of dry-erase board onto the wall in the miniatures room, and the short and sweet rules are all now written on that for players to look up at.
So, yes, I think the answer to your question is that I do indeed zoom in and out the rules to match the size of the action. In a large-scale battle, it's be "Chainmail" or "Qadardalikoi", or something similar. I don't have a set or actual game rules for mass naval actions like this that I like, and certainly none that I'd want to saddle my players with. So, we'll keep this as simple as possible, and let the players loose on the water.
Does this help, at all?
Wednesday, February 20, 2019
|The day before yesterday.|
There will be longer posts this weekend, especially one to answer Desert Scribe's comment, but for now I have to do some more digging...
Thanks for your patience! :)
Sunday, February 10, 2019
|It's quiet. Too quiet.|
Today's battle between the Haida Pakallan fleet and the Akho has had to be delayed for a month; the "light snow flurries in the evening" was actually four to six inches of snow starting in the morning and continuing all day. The players and I agreed to hold off until nest time, which will give me more time to get things ready for this maritime mayhem. Better clouds - to indicate wind direction - and a compass rose are in order. Pirate hats, bandannas, and eyepatches are all to hand, as are squid hats.
There are yet more shelves up in the miniatures room, and the Dave Maggi posters will go into storage until I work out a way to display them. The rooms are a work-in-progress, and I am progressing.
The genesis of this battle was a comment made in the last game session by one of this group, on the order of "Since we're controlling the Akho, maybe we should fight the pirates?" Well, why not, I say - this hearkens back to the dawn of time, where we did a lot of 'campaign gaming' and the players would throw these curve balls at the referee / GM who would then have to Come Up With Something For the Next Game Session.
What I've found interesting in my contacts with local gamers is that this sort of 'campaign gaming' is almost totally unknown. "Tony Bath, who?" is an example. Back in the day, we more-or-less expected that long-term campaigning - both for 'RPG' and 'miniatures' gaming - was the usual format. See also the Hyborian campaign, which started out as a way to generate battles and like this campaign -
- kept morphing into what could be termed 'RPGs'. There's been a lot of on-line discussion based on Rob Kuntz and his book on Dave Arneson - see also:
And I have yet to see any mention of the kind of 'campaign gaming' that we used to do back in those pre-historic days.
Maybe I need to do an essay or three on this... ?
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Sunday, January 27, 2019
|Our defenders in position, as the attackers wade ashore, not expecting any resistance|
|Which they get in quantity, between spells and missile fire|
|Then the Priestess of Avanthe casts her spell on the shrubbery, and things get nasty on the beach|
|The attackers fail their morale checks in spectacular fashion...|
The players caused enough casualties to force multiple morale checks, which got worse and worse as the game went on. Eventually, the attackers had enough, and left in a hurry. Of the four ships, survivors were 50%, 70%, 40%, and 50% of the original crews.
All in all, very fun and very satisfying game in Ye Olde Style; I even got to discourse on game mechanics a bit.
Next up, in two weeks: Pirate Ships vs. Krakens (well, Akho, really)...
Sunday, January 13, 2019
|Looking along the coast|
I very specifically set this table to look like what it would have looked back in the day at either my place or at Coffman Union for Conflict Simulation Association meeting. Lots of 'Life-Like' model railroad trees and lichen, and the same company's 'grass paper' for ground cover. The buildings are newer, of course; Hudson and Allen, Battlefield In A Box, and Scotia Grendel by way of I-Kore. The stakes to the fore are historical objects in and of themselves - Heritage USA, by 'Duke' himself.
Figures are the usual mixed lot, with the locals from the Foundry range; PCs by The Tekumel Project, Reaper, and Crocodile Games. Real reed boats are from Ecuador, by way of The Missus on a shopping trip at the Minnesota State Fair's 'International Market'.
It took about a half-hour to set this up; what with having all of my miniatures stuff within arm's reach of the table, it is a real pleasure to set things up. As I've mentioned, I like the look of the thing, and I am very happy with the way this table looks.
Mayhem will ensue, at 5:00 pm on January 27, 2019. :)