Saturday, June 30, 2018

"Down Below The Ocean, Down Below The Sea..." - Packed And Ready!

Bought years ago, when toy stores had toys...

Bought weeks ago, and still in stock...

We are off and in the swim again, as the Shieldmaidens visit The Sunken City Of The Mer-People. (It'll always be Atlantis to me, but what do I know?) You have to pay hefty prices in the collectables market for stuff from the movie these days, so I rummaged around in the shelves and pulled out the Giant Lobsters, Giant Octopus, Giant Squid and the Giant Jellyfish that I keep around for games like this. I have yet to find the Giant Squid, so we'll make due with the Large Squids for now. I am debating taking the Ah'ko again, to serve as the Kraken, but as this is a waterline model I think I'll stick with the Giant Octopus. (Plus, it makes noises when squeezed, always a plus in this crowd.)

The Giant Jellyfish can move around the table, but mostly with the current, so they function in the game more as traps and scenery for the players to avoid or hide behind. Bases are my usual laser-cut MDF with holed for the brass tubes that hold the creature up off the bottom. The jellyfish also got holes, as I need to be able to transport this lot to the game tomorrow.

Transport is, these days, in Der Bug, and I have gotten ten handy tubs with lids for the car. These hold four gallons' worth of stuff, and have nice flip tops for lids. Eight of these fit across the back seat, and two more in the trunk, with lots of room left over for the small baggage items. I emptied the pirate town of Tortuga back on to the game room shelves today, and then loaded the tubs back up with The Sunken City and various accessories. Once it cools off, the tubs and gear get loaded, and we're off and running again with our next installment of the Saga Of The Shieldmaidens.

One of the local bix-box stores is having a Fourth of July special on swim mask-and-snorkel sets.

Hmmm. I wonder...

More after the game! :)

Friday, June 29, 2018

"Swimsuits and Sorcery" - The Return Of The Shieldmaidens (3)

And we're off, thanks to various spells and potions...

... for a bit of a swim with the mer-people...

... in their underwater realm...

... but about those sharks...
I've been informed by Serious RPG Gamers over on another bit of the Internet that underwater adventures are not very good and kind of boring. The Shieldmaidens have a differing opinion, and simply dove right in.

I had been tipped off that an underwater adventure was in the offing; so - as the players got their sorcery, bath towels, spells, and swimsuits ready - I set up a sub-table for them to encounter the mer-Queen and get the low-down on what was amiss in the mer-realm.

The multi-colored sticks on the corners of the table are the depth gauges; I use poker chips to indicate where the miniatures are in the water column. This avoids the problems of figures on wires and bumping the table, and seems to work just fine. The top four colors indicate how much light is to be found at these depths, and the bottom two to remind the GM about the dangers of the bends. The nice cased set of chips came from the FLGS hosting us, of course.

The rest of the table is courtesy of the discount / clearance section of the local Big Box pet stores; the plants are based on small clear discs to indicate that a figure is 'concealed' by the plant when the figure is on the base disc. The sharks and other sea life are from a crafts store, which had them in tubes on sale after the holidays. OSHA-required safety divers are from Reaper, in their Chronoscope line (I think).

After much palaver with the sharks an mer-people, we are now off to The Sunken City on Sunday, so I have to go out to th games storage shed and get One Each Sunken City. This will be played by the excellent 'Aztec Temple City' from Stonehouse Miniatures:

I happen to have the largest of their sets, so I anticipate quite the table-full of adventure on Sunday...

"Burning Down The House" - The Return Of The Shieldmaidens (2)

Having 'forgotten' the crew...
... and talking their way past the guard galley...

.and leaving a little 'diversion' behind them...
... they left the ship's owners in a bit of a pickle.
It may not have been the best of all possible wharves, on this the best of all possible game tables (until I do the next one, of course) but I kind of liked it. Until the players got a hold of it, that is.

So, anyway. Having departed from the Tiki Bar with their ill-gotten gains, our intrepid adventurers headed back to the ship that they were going to embark on to get on with the deal that they'd made with the Pirate Captain who's hired them to undertake a Quest. Full of enthusiasm, they cast off the ship's lines and used various 'Mage Hand' and 'Wind' spells to pull away from the dock.  All was set for an epic voyage, with the minor detail of they'd left the ship's crew behind at the dock. Being clever players, they'd opted to set sail when the crew was getting the longboat ready and otherwise distracted. Only the Third Mate was left aboard, and she and the Pirate Captain were reduced to helpless fury as the players hailed a passing towboat and were pulled out into the channel. The rest of the crew were left on the wharf, raising the proverbial 'hue and cry' as their ship was purloined.

All of the noise attracted the attention of the guard galley, which the players diverted away from them by whooping and hollering that the municipal wharf was on fire. Which it was, the players thoughtfully having used both sorcery and fireworks (that they'd bought in the Native Village at Ye Olde Fireworks Shoppe) to set the wharf ablaze as they pulled away.

Honestly. Kids, these days. No respect for other people's property.

At some point, the ship's crew set off in pursuit in the aforementioned longboat, and the players stopped them cold when the Third Mate fell overboard / was pushed overboard / jumped overboard under Suspicious Circumstances, and the crew had to stop to pick her up. The local sea life also took a hand in the proceedings, to the amusement of all concerned.

The Pirate Captian had her cabin ransacked by the party, and they used the 'newly aquired' maps and charts to set off to the domain of the mer-people, which was the point of the Quest they'd been hired for. However, being stalwart adventurers with their own ideas about "individual wealth enhancement strategies", they took matters into their own hands...

Wednesday, June 27, 2018

"Discos & Dragons" - The Return Of The Shieldmaidens (1)

Having escaped the fell terrors of the Tourist Trap...

... the intrepid adventurers pressed on to The Tiki Bar,

where the paper parasols and the drinks came out.

As has been related in these pages, I have been summoned forth from my lair to be the set dresser and stagehand for the continuing adventures of The Shieldmaidens. This past Sunday, they were running the second half of their vacation to the pirate town of Tortuga, where they'd been having run-ins with some of the local pirates.

Being determined to get the most value out of their package tour, the party made it through the dreaded Tourist Trap, and came out the other side of this buccaneering version of Wisconsin Dells a lot lighter in the money pouches but richer by far in knick-nacks, carven seashells, tunics that were embroidered "I went to Tortuga and all I got was this tunic", and the other sorts of stuff that gets sold to one at seaside resorts.

All of this fearsome commercial activity called for some refreshment, and so our intrepid party made it through the doors of The Tiki Bar with a rousing battle-cry of "TABLE FOR SIX!!!" This was my cure, in my guise as The Stagehand, to provide all of the members of the party with those little paper parasols one usually finds in the kind of drinks served in these fine establishments. The Assistant GM had barely enough time to comment that it would be fun to have drinks to match, when Yours Truly - who had come prepared for this moment in the game - set out various flavors of drinks for the players.

Well, I ask you; what else could I do, anyway? I had also taken the trouble to wear the 'Crew Team' T-shirt that my dad had gotten me rom a visit to a resort in Cozumel, as it seemed the thing to do for this game.

What I had not allowed for was the effect that all this local color would have on the players. The GM had barely enough time to describe the pirate revelry that was going on in the place - you know the scene, from all those Technicolor pirate movies back in the day - before several of the PCs stormed the stage yelling "DANCE OFF!!!" and took over the place. There was at least one Tiefling and a cat-person involved, and I got to seriously wondering if I was old enough to be listening to this game session. Nothing naughty, you understand, but really really rowdy and raucous. And, this being a group of very clever and intelligent players, while the show was riveting everyone in the place's attention, the party's Rogue was busily relieving the piratical patrons of their ill-gotten gains by lifting their money pouches and wallets.

Eventually, the party departed the establishment a lot less sober and a lot more wealthy, and watched happily as various sodden pirates were carted off in heaps to sober up. Having thus wreaked havoc on the locals, the party departed to board their cruise ship...

Stay tuned for Part the Second, where our adventurers out-pirate the pirates and burn the town down as a parting gift...

Monday, June 18, 2018

The Open Table And The Murderhobo - The Weekly Update - Monday, June 18th, 2018

Yes, you've seen it before, but I couldn't resist.

A question has come up: "What's an 'open table' game?"

It's a term of art used by some of old timers for the kind of game sessions we'd run at conventions or other events; the game session gets started at a certain time, but anyone who wants to play simply sits down at the table and wades right in. There may be, as I had at Gary Con some years ago,  pre-registrations; I had twelve people pre-registered for that game, and about six actually showed up. The remainder of the 18 people I had in that game were all 'walk-ups'.

So, I did the Free RPG Day event as an open table; the lights on the display attract the eye, the graphics tell them what's going on, and the cake is the bait to get them to sit down and play. Once I get them into the chair, they're hooked. And, I really should note, they do tend to have a pretty good time. There are some disadvantages to this, though; one - and first and formost - you as GM have to take what walks up to the table. Most of the time, it all works out - and Phil's Tekumel is pretty tolerant of things - but on occasion things do take a less-then-optimal turn.

Late in the day, about an hour before we closed up shop for the day, I had a young man come by the table and express an interest in playing. He wanted to play a D&D class, 'The Rogue', and I had no problem with this; what I ran into issues with was the D&D player-character viewpoint of 'The Murderhobo'. This term of art, as I understand it, applies to mist D&D PCs who wander around killing and stealing for the XP (experience points) and have no real connection to the world setting that they live it.

I expected trouble, and I was right.

This very nice young man was quite lost in a game session that had 'open sandbox play', with no 'directed adventure path' that was obvious or being laid out by the GM. He did do a good job of playing a Rogue, but ran into issues with the locals' who kept pointing out that there are consequences for one's actions. He eventually punched out two of the local temple guards, under the PC assumption that since these are 'mooks' and NPCs, they are fair game for the PCs. What he did not take into account was that the guards are part of a larger group, and pretty quickly he was on the run across the rooftops being pursued by the temple guards, the Legion of the All-Consuming Flame's Provost Guards, and the entire rest of the player-character party which had gotten more then a little cranky over his Rogue-ish antics. (Things were getting a little tense, at the table.) The Rogue stole a fishing boat, paddled out to sea, and the player was a little surprised when the rest of the party stopped the pursuit at the shoreline and waved him a fond 'Bon Voyage!"

He could not figure out why they'd stopped chasing him, until the Kzin warrior asked for a time out and then explained to him that if he'd spent a little time asking the other PCs about the local scene, they'd have told him that nobody in there right mind goes for a casual swim in any open body of water on Tekumel. He dismissed all that, as he was an experience gamer equipped with a bionic arm with all sorts of lasers, plasma cutters, and other high-tech stuff. He did not seem to grasp why I'd kept having him roll dice every round, until the first tentacles started arching up over his boat.

When the game session ended, he was standing up on the overturned hull of his boat, finding out why the people of the Nyemesel Isles venerate the creatures they call 'The Children of Mretten". The rest of us Tekumelyani call them "Akho, The Seizer of Ships", and the other PCs in the group called "The Kraken".

Considering the amount of laughter and sheer glee, I think we ended on a high note. Even the Rogue said he'd had a good time, and learned a lot...

And "Release the Kraken!!!" has gotten to be a running joke, thanks to Meredith the Assassin. :)

Sunday, June 17, 2018

Free RPG Day at The Source Comics & Games

My signage, the FLGS' signage

0953, right before the doors open

Dear Phil,

Well, I had been invited to run your world at the 'Free RPG Day' event at The Source a while back, and yesterday was The Day. I got everything loaded the night before, and managed to get up there and have everything set up before the doors opened and the crowds rushed the place.

Since this was going to be an 'open table' session, where people could drop in and out all day as they had the time and interest, I took a scenario that you had treated us to a number of times over the years - a posh party at somebody's palace. So, we were off to the restored Kolumelra's Summer Palace in the Nyemesel Isles, where Lady Si N'te was having her name-day party. Yes, Phil, there was cake, and I made sure that there was enough for everyone. Plates, napkins, and forks, too; I try to be thorough.

The gambit was that, as often happened in your campaign, a rift had occurred between the Multiverses and people were getting swept up by all that loose other-planar energy and dropped in the palace gardens; this allowed people to play what they wanted to, and when they could. as you pointed out more then once, all sorts of odd people show up that way, and it does make for interesting adventures.

I had quite a few people explore your creation, over the 10 and a half hours that we played; I had five to six players on average, with peaks of seven to eight at times. I also talked to over twenty people on the side, as I was asked quite a few questions about your world and how you played. I also told a few of our stories, showed off a draft of "To Serve The Petal Throne", and ate a lot of cake. People enjoyed your world, and all the wonders that you gave to us. I was a little perturbed at the person making the sign for the table, as I've always said that it was "Phil Barker's Tekumel", not mine, but I moved the sigh off to the side and used the ones that I'd made up for the event; they seemed to work just fine.

Some people you know showed up and played; Kathy, David, and Doreen from the old days, Bob (Robert the Bald from the old Blackmoor crowd), Heather and Jake from when you were so sick, and also some new folks: Elspeth, Chandra, Tom, Gillian, Alice, Meredith, and Willie from the RPGsite where the thread about you, your world, and 'those thrilling days of yesteryear' has racked up over 250,000 views over some 600+ pages. We had a Kzin, an assassin from Dune, a Sacred Cat of Bast and her frazzled minder, as well as quite a few of The Usual Suspects amongst the guests. The usual dancing, drinking, eating, and attempted assassinations; typical party fare on Tekumel, as usual.

I used your game mechanics, but with 3D6 instead of your preferred 1D% to make the D&D people feel more at home; they got it, and Tekumel, very quickly, putting the lie to the perception that Tekumel is "too weird and inaccessible" for the average gamer to be able to play without "proper interpretation". I dunno; I just ran the thing the way you showed me how, with a little help from your colleagues Dave and Gary. (I told stories about them, too.) People seemed to like your style of gaming, and I frankly enjoyed running it for them; everybody seemed to have a good time, even the guy who got eaten by the Akho out in the harbor. Much laughter, and cake, was had by all.

The palace plans worked out very well in live play, so I think I'll go ahead and start cutting lumber. I'd better move smartly, as there was a lot of discussion at the game table about making this an annual event. I don't know how that will work out with the limited space in the store's gaming area, but we'll work something out; we always managed to, back in the day, and I'll keep trying to do so for you and your creation as long as I'm able to.

I think you'd have enjoyed it all, Phil. I could hear you laughing.

yours, as ever, Chirine

Tuesday, June 12, 2018

Let's Go For a Walk In The Woods! What Could Possibly Go Wrong? (2)

So we get to the clearing - another under four minute scene change - where The Big Mystery is supposed to be happening, and we get jumped by undead small tree things and then undead wolves. We get pretty roughly handled, as this party is kind of shallow what with having only four PCs and one NPC, and we pause to get ourselves together.

Just in time to get jumped by undead big trees, and we fight it out to a conclusion with them - they get toasted, and we get pretty badly hurt. Which means we're out in the middle of the accursed woods, at minimal strength, and about to confront the undead druid who's the cause of all this mess.

Next game session, July 22nd; we could use a little help, here. (Hint, hint. See Burl, at The Source.)

The game session went twelve hours. That's right; 12 hours. People were having a whee of a great time, and just didn't want to leave unless we fought this to a conclusion. Luckily, I had plenty of snacks and refreshments to hand, and we eventually ordered dinner from the local take-away.

It was all grand. Simply grand. :)

Let's Take A Walk In The Woods! What Could Possibly Go Wrong? (1)

After lots of shopping for supplies and Potions of Healing - not that we're paranoid, you understand - we pulled up the village map and after less then four minutes - yes, I had them time me - of 'scene change' on our little theater stage we were off down the forest path.

Where, to nobody's surprise, we got jumped. By undead badgers, of all things, and we got pretty badly roughed up. After drinking lots of potions and putting on lots of bandages, we were off again...

Saturday, June 9, 2018

Ready For Mayhem - The 5e Group Is Here, Tomorrow!

The game table, set with the village map, and secrets below
The game room, looking north

The same, looking south

The table is set, the floor has rugs, the chairs positioned, and the drinks are on the chill in the little fridge. The Missus has made iced tea, and is happily slicing away with her new slicing machine on the blocks of cheese. Waffle The Wonder Dog has been catered for, with a brand-new water bowl, a second new bowl for her treats, and a bag of treats for same. I'll set out the rest of the snacks tomorrow, right before people get here.

Gaming, as I have mentioned a few times, is - for me and the Missus, anyway - all about having our friends in for an afternoon and/or evening of fun and good times. I'm hoping that we'll have that, tomorrow, and I'll make sure to get photos as we play.

We - the group, that is - are back in the bustling elven village of Cicatri Down, which has been plagued of late by all sorts of strange happenings and the occasional attack by possessed undead. Our recent encounter with some of these has left us in a bit of hurts, although we did manage to rescue some lost children in the process. I'm personally hoping for a quiet rest, although that's about as likely - given this is D&D and Blackmoor - as my seeing porcine aviators whizzing by the windows any time soon.

The game table is set, by the way, with an enlargement of the color map that appears in the PDF of "The Redwood Scar"; my Missus, who is the smart one in the family, enlarged it so that the map's scale of 1" = 5' matches our figures' 25mm - 28mm scale. I should note that the enlarged map has indeed got some pixellation along the edges of buildings, the pond, and other details, but a little work with a wide-tip black marker pretty much fixed the problem; I did this for the buildings, but left all the scenery 'soft' as it looks better that way. (The map, by the way, is 48" x 62", so we'll unroll is a bit as we move around the village.) A few of trees from the shelves, and a couple of statues, and we're ready. I've placed some of the baggage - we have a cart and some draft horses - and we're ready for the game.

Whether or not we're ready for the usual mayhem, that's a different story...

Wednesday, June 6, 2018

The Folks Behind The Game

The table, looking east, with GMs and players

Ditto, looking west

The folks that I did this table for are part of The Shieldmaidens' Gaming Group, which meets at The Source Comics and Games on Sundays. They generally have two D&D campaigns running each Sunday, both well-attended and lots of fun. You can follow them on their Facebook page, where they also have some of their adventures posted:

The question has come up that if I'm not part of the group, why did I spend so much time and effort to do this game table for them?

One: I support what they're doing - getting women into gaming. (I believe in putting my money where my mouth is, and so do they; so, they get my support and help when they want it.)

Two: They use the magic words 'Please?' and 'Thank you!' (Which, I'm sorry to have to say, all too many of the people I've been dealing with in gaming seem to have forgotten.)

Thank you all, once again, for stopping by this obscure corner of the Internet; more to come, as the 5e group meets here this Sunday...

The Adventure Continues, Via The Mall Of Bad Taste And The Tiki Bar

More shopping, at Ye Olde Necromancy Shoppe

A very helpful local lady with magical powers

The ultimate goal of the players in this adventure
And there we go. I'll have more photos when the next game session happens, of course. I hope you enjoy the photos - it was a fun game!

A New Deal - The Start Of A Pre-School Adventure

Things get yet more complicated

A conference! A job offer for our adventurers!

And a stalwart ship to go on said adventure!

Ah, wait a minute; Haven't we seen that symbol before?

Continuing our saga, the melee go a little complicated as one of the attacking pirates turned out to be a dragon in disguise. Once this little hurdle had been dealt with, and the looting of the now-defeated pirates done, the party was approached by a local captain with an offer of a job. The party accepted, with the proviso that they anted to finish their vacation first - they had paid up reservations, after all.

But who was that seafaring young woman standing off to the side?

And that ship they'll be sailing on; haven't we seen those people standing on her deck before?

And the complex glyph on her sail? Seems oddly familiar, methinks...

"Mayhem," as I like to say, "Will ensue."

Note: A bit of clarification may be in order, here.

This is not my game, nor is it in any of my campaign settings. This in the D&D campaign of a couple of friends of mine, and so I am not entirely sure of the nefarious plots being brewed. This is now the second of the games I've participated in under my new mode of gaming - "If somebody wants to organize something, I'm in." I'm doing a lot more gaming, and having a lot more fun doing it. So, I think it's working.

Sunday, June 3, 2018

On Being Shanghai'ed By Pesky Pirates - More Pre-School Gaming

The pirates try to 'recruit' the party

The party takes exception to this, and the locals join in

Somebody said "Release the Kraken!", so they did

Things took a sticky turn when the players went to the Mysterious Temple to visit the apothecary and take the temple tour. Some pirates tried to shanghai them, and this after the party had paid the 'voluntary' 'municipal bridge repair fee'; the locals joined in to help the party with the battle cry "Oi! Those are paying customers!!!" and battle was joined. Somebody conjured up a Kraken, with predictable results.

The Akho was a huge hit with the players, by the way.

About Those Cheap Package Tours, And Pre-School Gaming

The party, it transpired, had booked one of those cheap package tours with an eye to getting a nice vacation after their last harrowing adventure. They checked into their inn, and started doing a little shopping for stuff to replace everything that had gotten lost on their previous quest.

The genesis of this game was my friends' telling me that they were sending the players in the D&D campaign off on a vacation, to a pirate town on the coat with the option of running a nautical adventure. The thought was that since sea or underwater adventures are pretty rare on the gaming ground, it was high time to have one. I mentioned that I had a lot of stuff that could be used for this kind of thing, so I was asked to supply the table for their game session.

No problem. I set the table up so that the players would either have to walk the long way around the series of islands, or hire a boat to take the short cut. I set the table both to be scenically interesting and to be able to supply all sorts of encounters for the players. The GMs came up with the merchants and other townsfolk, and we were off and strolling through the souk.

The first part of the game session was a lot of accounting and purchasing; none of the shops were marked, so the players had to go exploring in order to find stuff. It all worked just fine, and the plyers 'mapped out' the first two islands...

First Photos Of The Pirate Town...

My brief was to come up with one (1) each pirate town, with lots of opportunities for exploration, adventure, mayhem, and Watery Fates. It all worked right, on time and under budget, and much laughter and mayhem was had by all. More to come; I need to get some dinner...

Loaded Up And Headed Out! - The Weekly Update - Sunday, June 3rd, 2018

Stock photo - photos not allowed at gem shows...

It has been a wonderful weekend, so far, and it's only going to get better. Der Bug is all loaded for today's game, and I'll be off and running in a little bit to get the thing set up for my friends.

Saturday was simply a treat; the Missus, the Lady of the House in Ancient Egyptian terms, is also a crafts person and has her own hobby interests. Yesterday, I got to drive her to a gem and jewelry sale here in town; I always love to go, as this particular trade show is a magnet for the local South Asian community. The place was, as usual, stuffed to the rafters with generations of ladies out for a bargain - you could see young girls, their older sisters, their mothers, their grandmothers, and their aunties in everything from Western casual to saris to kurtas. What I love is the animation of the merchants as they tout their wares to the potential customers, and the equally animated responses of same. Haggling goes on all over the place - the Westerners in the crowd all tend to look baffled, but The Missus dives right in as she's spent time in Saudi and knows the drill. We had a small audience for each of her transactions, as the ladies around her stopped and admired the technique of an American woman who 'got it'. The merchants were equally delighted, and really got into the spirit of the thing, with "special show price, just for you!" with huge smiles. Being the man of the house, I stood around with a dumb look on my face along with all the other menfolk; we know our place - we carry the baggage.

It was simply delightful. The languages, the clothing, the wares on display; all of the jewelry in the the Baahubali series was there, and when I happened to mention this to The Missus a guy standing next to me lit up with a huge smile; obviously, I am an educated and cultured person! The Missus snagged some incredible sari fabric, the likes of which any wealthy clan lady in Jakalla would have swooned over.

I thought of Phil, the whole time. (And Ambereen.) Phil used to run absolutely epic games where we were simply shopping in the bazaar, and we'd have adventures right then and there. He knew everyone in the marketplace, and their wares. It made for some incredible nights in Tekumel.

It was, in short, a grand day out despite the rain. (Ever tried getting yards and yards of raw silk back to the car a block away in the rain? Hoo, boy, was I terrified!) Got home and pulled all the stuff for the game off the shelves and into the new 'Bug Bins', a set of ten plastic tubs with attached lids that exactly fit into Der Bug like they were made for it, and are now what I use to transport stuff to 'away' games. If it don't fit into the bins, it don't go. And room left over for the small luggage, too, so I shall be traveling in comfort.

This is kinda a special event for me; it's my friends' first big game in Ye Classic Olde Style, and I am going to be able to get it all set up and ready before they get there. In short, I'm going to get what I truly love about this hobby, the look of astonishment and wonder on their faces when they see the table.


Photos later on tonight.

Saturday, June 2, 2018

Game Tomorrow! Whee!!!

Akho, from David Allen
I'm supplying technical assistance to a couple of friends for their game tomorrow at the FLGS; they thought that it would be fun to have a sea adventure in their RPG campaign, and will be using some of my scenery and terrain for the game. I was asked to provide a Kraken - it's going to be one of those kinds of games, I gather - and so David Allen's wonderful Akho set will be pressed into service as A Dire Peril.

The set comes with eight assorted arms an a partially submerged body, all made out of the same resin that he uses for his other miniatures. The resin is actually quite fun to paint; it 'soaks up' acyrlic paints very well, so all sorts of subtle blending is possible. The base is a circle of clear Plexiglass, painted blu on the bottom to give it some depth, and lots of clear gesso stubbled on the top to add yet more depth as well as some water movement to the base. The gesso does tint nicely as well, so you get a pretty nice 'disturbed water' effect all around the creature. Ams and body a thinned Liquitex green-grey for the suckers, and Liquitex iridescent white for the rest of the creature. Eye Liquitex bright red, pupil done with a fine point Sharpie marker.

I like it. I like it a lot. Tomorrow's players, on the other hand, will most likely have differing opinions...