Sunday, February 16, 2020

A Little Surprise For The Shieldmaidens...

You can't make this stuff up.

One of the games brewing here at the Workbench is a version of "Sturmgeschutz and Sorcery"; I've been asked by the Shieldmaidens to run a teaching game where they can get some familiarization with WWII Red Army tank-infantry tactics so that they can fight the expected sorcerers, warriors, and other Dire Perils with a degree of success. (Me, I think they'll do just fine.) This led me to getting a couple of copies of Wargames Illustrated to get the sprues of spare weapons for the Red Army Women and in the process get some Panzer Grenadiers for the Shieldmaidens to shoot at.

The basic scenario for the teaching game is that one of the Night Witches's crews spotted what looks like an enemy supply dump in a village; however, they took hits from something that puts really big holes in really small biplanes and didn't hang around to take notes. So, they asked the local Red Army command to send somebody into the village to see what might be going on; the colonel is sending out his scout platoon, which is made up of some of those hyper-active hyper-achievers - Anne Norton's Red Army Women" - along with a little back-up in the way of a tank and a tank-destroyer, both also crewed by Red Army Women. (Anne makes crew figures, too!)

Meanwhile, those people over on the other side of the hill have stationed a reinforced squad of infantry in the rural village with orders to hold on as long as possible, and cause as much mayhem in the Red Army's force as they can. They've had some time to get ready, too.

And so have I; I've used my Christmas money to buy the two WizKids 'farm sets', the 'Medieval Farmer' and 'Homestead' sets. These will also be useful for the projected Dark Ages campaign, as beside the farm buildings and accessories that I need for this and the actual game they also have all the usual loot so dear to the Shieldmaidens' hearts: chickens, cows, pigs, and all that other edible stuff that adventurers crave after weeks of hardtack and bully beef.

Besides, with the hidden movement rules, it's so much funnier when somebody spends half the game sneaking up on the hidden enemy, only to find that you've gotten the drop on Elsie the Borden's Cow.

Mayhem always ensues. :)



10 comments:

  1. Replies
    1. Thank you! This is the kind of game I love running, and love building for my friends. :)

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  2. I've played "Sturmgeschutz and Sorcery way back....always thought it should be broadened into a campaign !

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  3. Replies
    1. Thank you! One of the joys of this style of gaming is the research on the subject that leads into all sorts of fun places that really add to the game. Add a little bit of spare parts, and there you go... :)

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  4. Replies
    1. This is where the use of hidden movement - I use lettered chits - provides lots and lots of fun. The player doesn't get to see what the chits represent unless they get close to them, and the more trigger-happy players find out what happens when one shoots first and looks second... :)

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    2. Are any of the chits "empty air" to throw players off, or do all chits represent something that is there, just unknown?

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    3. Yes; some of them are just 'noises in the bushes'. They add to the 'fog of war', and provide an element of uncertainty to the game.

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